Extrude a geometry using its initial Zs for one base, and a uniform input Z for the other.
[Visual Basic .NET] Public Function ExtrudeAbsolute ( _ ByVal toZ As Double, _ ByVal baseGeom As IGeometry _ ) As IGeometry
[C#] public IGeometry ExtrudeAbsolute ( double toZ, IGeometry baseGeom );
[C++]
HRESULT ExtrudeAbsolute(
double toZ,
IGeometry* baseGeom,
IGeometry** extrudedGeom
);
[C++]Parameters
toZ toZ is a parameter of type double baseGeombaseGeom is a parameter of type IGeometry
extrudedGeom [out, retval]extrudedGeom is a parameter of type IGeometry
Product Availability
Description
Creates a MultiPatch or Polyline from a base geometry by extruding the base geometry along the Z-axis from the base geometry to a given absolute Z plane. The base Z value of the geometry is preserved and top Z value is uniformly equal to the input absolute Z. The resulting extrusion is always parallel to the XY-plane on the top and only parallel at the base if the base geometry is parallel to the XY-plane. The input geometry should be ZAware and ZSimple.
Remarks
All non-linear segments are treated as linear segments when extrusion is performed. Only Polylines, Polygons, Envelopes, Points, and Multipoints are allowed as input geometries. Polylines, Polygons, and Envelopes will output MultiPatches while Points and Multipoints will output Polylines.
See Also
IExtrude Interface | IExtrude.ExtrudeBetween Method | IExtrude.ExtrudeAbsolute Method | IConstructMultiPatch.ConstructExtrudeAlongLine Method | IConstructMultiPatch.ConstructExtrudeRelative Method | IConstructMultiPatch.ConstructExtrude Method | IExtrude.ExtrudeFromTo Method | IExtrude.ExtrudeRelative Method | IConstructMultiPatch.ConstructExtrudeFromTo Method | IConstructMultiPatch.ConstructExtrudeAbsolute Method | IExtrude.Extrude Method | IConstructMultiPatch Interface | IExtrude Interface | IConstructMultiPatch.ConstructExtrudeBetween Method | IExtrude.ExtrudeAlongLine Method | IGlobeHeightProperties.ExtrusionExpressionString Property