Custom feedback tool and font drop-down list tool control
ToolSample.cs
// Copyright 2012 ESRI
// 
// All rights reserved under the copyright laws of the United States
// and applicable international laws, treaties, and conventions.
// 
// You may freely redistribute and use this sample code, with or
// without modification, provided you include the original copyright
// notice and use restrictions.
// 
// See the use restrictions.
// 

using System;
using System.Drawing;
using System.Runtime.InteropServices;
using ESRI.ArcGIS.ADF.BaseClasses;
using ESRI.ArcGIS.ADF.CATIDs;
using System.Windows.Forms;
using ESRI.ArcGIS.Framework;
using ESRI.ArcGIS.Display;
using ESRI.ArcGIS.ArcMapUI;
using ESRI.ArcGIS.Carto;
using ESRI.ArcGIS.Geometry;
using ESRI.ArcGIS.esriSystem;

namespace ToolAndControlSampleCS
{
    /// <summary>
    /// Summary description for ToolSample.
    /// </summary>
    [Guid("7352d43a-8941-42ac-80ab-5cbf916d75d1")]
    [ClassInterface(ClassInterfaceType.None)]
    [ProgId("ToolAndControlSampleCS.ToolSample")]
    public sealed class ToolSample : BaseTool
    {
        #region COM Registration Function(s)
        [ComRegisterFunction()]
        [ComVisible(false)]
        static void RegisterFunction(Type registerType)
        {
            // Required for ArcGIS Component Category Registrar support
            ArcGISCategoryRegistration(registerType);

            //
            // TODO: Add any COM registration code here
            //
        }

        [ComUnregisterFunction()]
        [ComVisible(false)]
        static void UnregisterFunction(Type registerType)
        {
            // Required for ArcGIS Component Category Registrar support
            ArcGISCategoryUnregistration(registerType);

            //
            // TODO: Add any COM unregistration code here
            //
        }

        #region ArcGIS Component Category Registrar generated code
        /// <summary>
        /// Required method for ArcGIS Component Category registration -
        /// Do not modify the contents of this method with the code editor.
        /// </summary>
        private static void ArcGISCategoryRegistration(Type registerType)
        {
            string regKey = string.Format("HKEY_CLASSES_ROOT\\CLSID\\{{{0}}}", registerType.GUID);
            MxCommands.Register(regKey);

        }
        /// <summary>
        /// Required method for ArcGIS Component Category unregistration -
        /// Do not modify the contents of this method with the code editor.
        /// </summary>
        private static void ArcGISCategoryUnregistration(Type registerType)
        {
            string regKey = string.Format("HKEY_CLASSES_ROOT\\CLSID\\{{{0}}}", registerType.GUID);
            MxCommands.Unregister(regKey);

        }

        #endregion
        #endregion

        private IApplication m_application;
        private INewCircleFeedback m_circleFeedBack;
        private IPoint m_centerPoint, m_lastPoint;

        private IGeometryEnvironment m_geomEnv; //singleton, use it to calculate angle
        private ISimpleLineSymbol m_feedbackSymbol;

        public ToolSample()
        {
            base.m_category = ".NET Samples"; 
            base.m_caption = "Feedback Tool (C#)";
            base.m_message = "Circle feedback with color changes when pressing Ctrl key (C#)";
            base.m_toolTip = "Circle feedback (C#)";  
            base.m_name = "CSNETSamples_ToolSampleFeedback";  
            try
            {
                string bitmapResourceName = GetType().Name + ".bmp";
                base.m_bitmap = new Bitmap(GetType(), bitmapResourceName);
                base.m_cursor = Cursors.Cross;
            }
            catch (Exception ex)
            {
                System.Diagnostics.Trace.WriteLine(ex.Message, "Invalid Bitmap");
            }
        }

        #region Overriden Class Methods

        /// <summary>
        /// Occurs when this tool is created
        /// </summary>
        /// <param name="hook">Instance of the application</param>
        public override void OnCreate(object hook)
        {
            m_application = hook as IApplication;

            //Set up
            m_geomEnv = new GeometryEnvironmentClass();

            m_feedbackSymbol = new SimpleLineSymbolClass();
            ((ISymbol)m_feedbackSymbol).ROP2 = esriRasterOpCode.esriROPNotXOrPen;
            IRgbColor solidColor = new RgbColorClass();
            solidColor.Red = 255;
            m_feedbackSymbol.Color = solidColor;
            m_feedbackSymbol.Width = 2;
        }

        public override void OnMouseDown(int Button, int Shift, int X, int Y)
        {
            if (Button != 1) //not the left mouse button, exit
                return;

            if (m_circleFeedBack == null)
            {
                m_circleFeedBack = new NewCircleFeedbackClass();
                m_circleFeedBack.Symbol = (ISymbol)m_feedbackSymbol;

                //Use AppDisplay to work on both Data and PageLayout view
                IScreenDisplay disp = ((IMxApplication)m_application).Display;
                m_centerPoint = disp.DisplayTransformation.ToMapPoint(X, Y);

                m_circleFeedBack.Display = disp;
                m_circleFeedBack.Start(m_centerPoint);
            }
            else
            {
                Reset(false);
            }
        }

        public override void OnMouseMove(int Button, int Shift, int X, int Y)
        {
            if (m_circleFeedBack != null)
            {
                IMxDocument mxDoc = m_application.Document as IMxDocument;

                //Get and cache last location just in case color change is requested in keydown to
                //refresh the feedback
                IScreenDisplay disp = ((IMxApplication)m_application).Display;
                m_lastPoint = disp.DisplayTransformation.ToMapPoint(X, Y);

                //Move feedback
                m_circleFeedBack.MoveTo(m_lastPoint);

                //Calculate angle to determine cursor
                IConstructAngle constructAngle = (IConstructAngle)m_geomEnv;
                ILine angleLine = new LineClass();
                angleLine.PutCoords(m_centerPoint, m_lastPoint);
                double angle = constructAngle.ConstructLine(angleLine);
                SetCursor(angle);
            }
        }
        
        public override void OnKeyDown(int keyCode, int Shift)
        {
            //Change feedback symbology
            if (Shift == 2 && m_circleFeedBack != null) //Ctrl
            {
                m_circleFeedBack.Stop();

                //change color randomly
                IRgbColor solidColor = new RgbColorClass();
                Random num = new Random();  
                solidColor.Red = num.Next(255);  
                solidColor.Green = num.Next(255);
                solidColor.Blue = num.Next(255);
                m_feedbackSymbol.Color = solidColor;

                //Restart the feedback with newly assigned color
                m_circleFeedBack.Start(m_centerPoint);
                m_circleFeedBack.MoveTo(m_lastPoint);
            }
        }

        public override bool Deactivate()
        {
            //Option 1: Always allow to deactivate. 
            //Reset things before deactivate (easier and recommended)
            Reset(true);
            return true;

            //Option 2: Do not allow deactivate in the middle of the feedback.
            //return (m_circleFeedBack == null);
        }

        public override void Refresh(int hDC)
        {
            //Refresh the feedback (IDisplayFeedback::Refresh)
            // (e.g. if the application has been covered and uncovered during the feedback operation)
            if (m_circleFeedBack != null)
                m_circleFeedBack.Refresh(hDC);
        }


        #endregion
        private void Reset(bool resetColor)
        {
            if (m_circleFeedBack != null)
            {
                m_circleFeedBack.Stop();
                m_circleFeedBack = null;
                base.m_cursor = Cursors.Cross;

                if (resetColor)
                {
                    //Reset symbol color to red
                    IRgbColor solidColor = new RgbColorClass();
                    solidColor.Red = 255;
                    m_feedbackSymbol.Color = solidColor;
                }
            }
        }
        private void SetCursor(double radianAngle)
        {
            double absAngle = Math.Abs(radianAngle);
            if (radianAngle < 0) // Southern portion
            {
                if (absAngle >= 0 && absAngle < Math.PI / 8) //E
                {
                    base.m_cursor = Cursors.PanEast;
                }
                else if (absAngle >= Math.PI / 8 && absAngle < 3 * Math.PI / 8) //SE
                {
                    base.m_cursor = Cursors.PanSE;
                }
                else if (absAngle >= 3 * Math.PI / 8 && absAngle < 5 * Math.PI / 8) //S
                {
                    base.m_cursor = Cursors.PanSouth;
                }
                else if (absAngle >= 5 * Math.PI / 8 && absAngle < 7 * Math.PI / 8)//SW
                {
                    base.m_cursor = Cursors.PanSW;
                }
                else //W
                {
                    base.m_cursor = Cursors.PanWest;
                }
            }
            else //northern
            {
                if (absAngle >= 0 && absAngle < Math.PI / 8) //E
                {
                    base.m_cursor = Cursors.PanEast;
                }
                else if (absAngle >= Math.PI / 8 && absAngle < 3 * Math.PI / 8) //NE
                {
                    base.m_cursor = Cursors.PanNE;
                }
                else if (absAngle >= 3 * Math.PI / 8 && absAngle < 5 * Math.PI / 8) //N
                {
                    base.m_cursor = Cursors.PanNorth;
                }
                else if (absAngle >= 5 * Math.PI / 8 && absAngle < 7 * Math.PI / 8)//NW
                {
                    base.m_cursor = Cursors.PanNW;
                }
                else //W
                {
                    base.m_cursor = Cursors.PanWest;
                }
            }

        }
    }
}