MultiPatchExamples\TrianglesExamples.cs
// Copyright 2012 ESRI // // All rights reserved under the copyright laws of the United States // and applicable international laws, treaties, and conventions. // // You may freely redistribute and use this sample code, with or // without modification, provided you include the original copyright // notice and use restrictions. // // See the use restrictions. // using ESRI.ArcGIS.Geometry; using System; namespace MultiPatchExamples { public static class TrianglesExamples { private static object _missing = Type.Missing; public static IGeometry GetExample1() { //Triangles: One Triangle Lying On XY Plane IGeometryCollection multiPatchGeometryCollection = new MultiPatchClass(); IPointCollection trianglesPointCollection = new TrianglesClass(); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(2.5, 2.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, 7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, 2.5, 0), ref _missing, ref _missing); multiPatchGeometryCollection.AddGeometry(trianglesPointCollection as IGeometry, ref _missing, ref _missing); return multiPatchGeometryCollection as IGeometry; } public static IGeometry GetExample2() { //Triangles: One Upright Triangle IGeometryCollection multiPatchGeometryCollection = new MultiPatchClass(); IPointCollection trianglesPointCollection = new TrianglesClass(); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(2.5, 2.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(2.5, 2.5, 7.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, 2.5, 7.5), ref _missing, ref _missing); multiPatchGeometryCollection.AddGeometry(trianglesPointCollection as IGeometry, ref _missing, ref _missing); return multiPatchGeometryCollection as IGeometry; } public static IGeometry GetExample3() { //Triangles: Three Upright Triangles IGeometryCollection multiPatchGeometryCollection = new MultiPatchClass(); IPointCollection trianglesPointCollection = new TrianglesClass(); //Triangle 1 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(2.5, 2.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(2.5, 2.5, 7.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, 2.5, 7.5), ref _missing, ref _missing); //Triangle 2 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, 2.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, 2.5, 7.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-2.5, 2.5, 7.5), ref _missing, ref _missing); //Triangle 3 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-2.5, -2.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-2.5, -2.5, 7.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(2.5, -2.5, 7.5), ref _missing, ref _missing); multiPatchGeometryCollection.AddGeometry(trianglesPointCollection as IGeometry, ref _missing, ref _missing); return multiPatchGeometryCollection as IGeometry; } public static IGeometry GetExample4() { //Triangles: Six Triangles Lying In Different Planes IGeometryCollection multiPatchGeometryCollection = new MultiPatchClass(); IPointCollection trianglesPointCollection = new TrianglesClass(); //Triangle 1 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, 7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(10, 7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, 5, 0), ref _missing, ref _missing); //Triangle 2 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, 7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-5, 7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, 5, 0), ref _missing, ref _missing); //Triangle 3 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, -5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(2.5, -5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, -7.5, 0), ref _missing, ref _missing); //Triangle 4 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 7.5, 2.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(2.5, 7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 7.5, 0), ref _missing, ref _missing); //Triangle 5 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, -7.5, 2.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-5, -7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, -7.5, 0), ref _missing, ref _missing); //Triangle 6 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, -7.5, 2.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(10, -7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, -7.5, 0), ref _missing, ref _missing); multiPatchGeometryCollection.AddGeometry(trianglesPointCollection as IGeometry, ref _missing, ref _missing); return multiPatchGeometryCollection as IGeometry; } public static IGeometry GetExample5() { //Triangles: Eighteen Triangles Lying In Different Planes IGeometryCollection multiPatchGeometryCollection = new MultiPatchClass(); IPointCollection trianglesPointCollection = new TrianglesClass(); //Z > 0 //Triangle 1 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, 7.5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(10, 7.5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, 5, 5), ref _missing, ref _missing); //Triangle 2 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, 7.5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-5, 7.5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, 5, 5), ref _missing, ref _missing); //Triangle 3 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, -5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(2.5, -5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, -7.5, 5), ref _missing, ref _missing); //Triangle 4 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 7.5, 7.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(2.5, 7.5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 7.5, 5), ref _missing, ref _missing); //Triangle 5 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, -7.5, 7.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-5, -7.5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, -7.5, 5), ref _missing, ref _missing); //Triangle 6 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, -7.5, 7.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(10, -7.5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, -7.5, 5), ref _missing, ref _missing); //Z = 0 //Triangle 1 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, 7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(10, 7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, 5, 0), ref _missing, ref _missing); //Triangle 2 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, 7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-5, 7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, 5, 0), ref _missing, ref _missing); //Triangle 3 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, -5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(2.5, -5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, -7.5, 0), ref _missing, ref _missing); //Triangle 4 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 7.5, 2.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(2.5, 7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 7.5, 0), ref _missing, ref _missing); //Triangle 5 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, -7.5, 2.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-5, -7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, -7.5, 0), ref _missing, ref _missing); //Triangle 6 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, -7.5, 2.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(10, -7.5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, -7.5, 0), ref _missing, ref _missing); //Z < 0 //Triangle 1 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, 7.5, -5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(10, 7.5, -5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, 5, -5), ref _missing, ref _missing); //Triangle 2 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, 7.5, -5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-5, 7.5, -5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, 5, -5), ref _missing, ref _missing); //Triangle 3 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, -5, -5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(2.5, -5, -5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, -7.5, -5), ref _missing, ref _missing); //Triangle 4 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 7.5, -2.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(2.5, 7.5, -5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 7.5, -5), ref _missing, ref _missing); //Triangle 5 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, -7.5, -2.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-5, -7.5, -5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(-7.5, -7.5, -5), ref _missing, ref _missing); //Triangle 6 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, -7.5, -2.5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(10, -7.5, -5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(7.5, -7.5, -5), ref _missing, ref _missing); multiPatchGeometryCollection.AddGeometry(trianglesPointCollection as IGeometry, ref _missing, ref _missing); return multiPatchGeometryCollection as IGeometry; } public static IGeometry GetExample6() { //Triangles: Closed Box Constructed From Single Triangles Part Composed Of 12 Triangles IGeometryCollection multiPatchGeometryCollection = new MultiPatchClass() as IGeometryCollection; IPointCollection trianglesPointCollection = new TrianglesClass() as IPointCollection; //Bottom trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 0, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 0, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 0, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 5, 0), ref _missing, ref _missing); //Side 1 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 0, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 0, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 0, 5), ref _missing, ref _missing); //Side 2 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 5, 5), ref _missing, ref _missing); //Side 3 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 0, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 5, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 0, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 0, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 5, 5), ref _missing, ref _missing); //Side 4 trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 0, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 0, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 0, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 0, 0), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 0, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 0, 5), ref _missing, ref _missing); //Top trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 0, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(0, 0, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 5, 5), ref _missing, ref _missing); trianglesPointCollection.AddPoint(GeometryUtilities.ConstructPoint3D(5, 0, 5), ref _missing, ref _missing); multiPatchGeometryCollection.AddGeometry(trianglesPointCollection as IGeometry, ref _missing, ref _missing); return multiPatchGeometryCollection as IGeometry; } } }