MultiPatchExamples\ExtrusionExamples.cs
// Copyright 2012 ESRI // // All rights reserved under the copyright laws of the United States // and applicable international laws, treaties, and conventions. // // You may freely redistribute and use this sample code, with or // without modification, provided you include the original copyright // notice and use restrictions. // // See the use restrictions. // using System; using ESRI.ArcGIS.Geometry; using ESRI.ArcGIS.Geodatabase; using System.Diagnostics; using ESRI.ArcGIS.esriSystem; namespace MultiPatchExamples { public static class ExtrusionExamples { private static object _missing = Type.Missing; public static IGeometry GetExample1() { const double FromZ = 0; const double ToZ = 9; //Extrusion: Two Point 2D Polyline Extruded To Generate 3D Wall Via ConstructExtrudeFromTo() IPointCollection polylinePointCollection = new PolylineClass(); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-5, 5), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(5, -5), ref _missing, ref _missing); IGeometry polylineGeometry = polylinePointCollection as IGeometry; ITopologicalOperator topologicalOperator = polylineGeometry as ITopologicalOperator; topologicalOperator.Simplify(); IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrudeFromTo(FromZ, ToZ, polylineGeometry); return constructMultiPatch as IGeometry; } public static IGeometry GetExample2() { const double FromZ = -0.1; const double ToZ = -8; //Extrusion: Multiple Point 2D Polyline Extruded To Generate 3D Wall Via ConstructExtrudeFromTo() IPointCollection polylinePointCollection = new PolylineClass(); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-10, -10), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-8, -7), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-5, -5), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-3, -2), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(0, 0), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(3, 2), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(5, 5), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(8, 7), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(10, 10), ref _missing, ref _missing); IGeometry polylineGeometry = polylinePointCollection as IGeometry; ITopologicalOperator topologicalOperator = polylineGeometry as ITopologicalOperator; topologicalOperator.Simplify(); IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrudeFromTo(FromZ, ToZ, polylineGeometry); return constructMultiPatch as IGeometry; } public static IGeometry GetExample3() { const double FromZ = 0; const double ToZ = 9.5; //Extrusion: Square Shaped 2D Polygon Extruded To Generate 3D Building Via ConstructExtrudeFromTo() IPointCollection polygonPointCollection = new PolygonClass(); polygonPointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-2, 2), ref _missing, ref _missing); polygonPointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(2, 2), ref _missing, ref _missing); polygonPointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(2, -2), ref _missing, ref _missing); polygonPointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-2, -2), ref _missing, ref _missing); IPolygon polygon = polygonPointCollection as IPolygon; polygon.Close(); IGeometry polygonGeometry = polygonPointCollection as IGeometry; ITopologicalOperator topologicalOperator = polygonGeometry as ITopologicalOperator; topologicalOperator.Simplify(); IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrudeFromTo(FromZ, ToZ, polygonGeometry); return constructMultiPatch as IGeometry; } public static IGeometry GetExample4() { const double FromZ = 0; const double ToZ = 8.5; //Extrusion: 2D Polygon Composed Of Multiple Square Shaped Rings, Extruded To Generate Multiple // 3D Buildings Via ConstructExtrudeFromTo() IPolygon polygon = new PolygonClass(); IGeometryCollection geometryCollection = polygon as IGeometryCollection; //Ring 1 IPointCollection ring1PointCollection = new RingClass(); ring1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, 1), ref _missing, ref _missing); ring1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, 4), ref _missing, ref _missing); ring1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, 4), ref _missing, ref _missing); ring1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, 1), ref _missing, ref _missing); IRing ring1 = ring1PointCollection as IRing; ring1.Close(); geometryCollection.AddGeometry(ring1 as IGeometry, ref _missing, ref _missing); //Ring 2 IPointCollection ring2PointCollection = new RingClass(); ring2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, -1), ref _missing, ref _missing); ring2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, -1), ref _missing, ref _missing); ring2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, -4), ref _missing, ref _missing); ring2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, -4), ref _missing, ref _missing); IRing ring2 = ring2PointCollection as IRing; ring2.Close(); geometryCollection.AddGeometry(ring2 as IGeometry, ref _missing, ref _missing); //Ring 3 IPointCollection ring3PointCollection = new RingClass(); ring3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, 1), ref _missing, ref _missing); ring3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, 1), ref _missing, ref _missing); ring3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, 4), ref _missing, ref _missing); ring3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, 4), ref _missing, ref _missing); IRing ring3 = ring3PointCollection as IRing; ring3.Close(); geometryCollection.AddGeometry(ring3 as IGeometry, ref _missing, ref _missing); //Ring 4 IPointCollection ring4PointCollection = new RingClass(); ring4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, -1), ref _missing, ref _missing); ring4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, -4), ref _missing, ref _missing); ring4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, -4), ref _missing, ref _missing); ring4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, -1), ref _missing, ref _missing); IRing ring4 = ring4PointCollection as IRing; ring4.Close(); geometryCollection.AddGeometry(ring4 as IGeometry, ref _missing, ref _missing); IGeometry polygonGeometry = polygon as IGeometry; ITopologicalOperator topologicalOperator = polygonGeometry as ITopologicalOperator; topologicalOperator.Simplify(); IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrudeFromTo(FromZ, ToZ, polygonGeometry); return constructMultiPatch as IGeometry; } public static IGeometry GetExample5() { const double FromZ = 0; const double ToZ = 8.5; //Extrusion: 2D Polygon Composed Of Multiple Square Shaped Exterior Rings And Corresponding Interior Rings, // Extruded To Generate Multiple 3D Buildings With Hollow Interiors Via ConstructExtrudeFromTo() IPolygon polygon = new PolygonClass(); IGeometryCollection geometryCollection = polygon as IGeometryCollection; //Exterior Ring 1 IPointCollection exteriorRing1PointCollection = new RingClass(); exteriorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, 1), ref _missing, ref _missing); exteriorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, 4), ref _missing, ref _missing); exteriorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, 4), ref _missing, ref _missing); exteriorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, 1), ref _missing, ref _missing); IRing exteriorRing1 = exteriorRing1PointCollection as IRing; exteriorRing1.Close(); geometryCollection.AddGeometry(exteriorRing1 as IGeometry, ref _missing, ref _missing); //Interior Ring 1 IPointCollection interiorRing1PointCollection = new RingClass(); interiorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1.5, 1.5), ref _missing, ref _missing); interiorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1.5, 3.5), ref _missing, ref _missing); interiorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(3.5, 3.5), ref _missing, ref _missing); interiorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(3.5, 1.5), ref _missing, ref _missing); IRing interiorRing1 = interiorRing1PointCollection as IRing; interiorRing1.Close(); geometryCollection.AddGeometry(interiorRing1 as IGeometry, ref _missing, ref _missing); //Exterior Ring 2 IPointCollection exteriorRing2PointCollection = new RingClass(); exteriorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, -1), ref _missing, ref _missing); exteriorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, -1), ref _missing, ref _missing); exteriorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, -4), ref _missing, ref _missing); exteriorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, -4), ref _missing, ref _missing); IRing exteriorRing2 = exteriorRing2PointCollection as IRing; exteriorRing2.Close(); geometryCollection.AddGeometry(exteriorRing2 as IGeometry, ref _missing, ref _missing); //Interior Ring 2 IPointCollection interiorRing2PointCollection = new RingClass(); interiorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1.5, -1.5), ref _missing, ref _missing); interiorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(3.5, -1.5), ref _missing, ref _missing); interiorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(3.5, -3.5), ref _missing, ref _missing); interiorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1.5, -3.5), ref _missing, ref _missing); IRing interiorRing2 = interiorRing2PointCollection as IRing; interiorRing2.Close(); geometryCollection.AddGeometry(interiorRing2 as IGeometry, ref _missing, ref _missing); //Exterior Ring 3 IPointCollection exteriorRing3PointCollection = new RingClass(); exteriorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, 1), ref _missing, ref _missing); exteriorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, 1), ref _missing, ref _missing); exteriorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, 4), ref _missing, ref _missing); exteriorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, 4), ref _missing, ref _missing); IRing exteriorRing3 = exteriorRing3PointCollection as IRing; exteriorRing3.Close(); geometryCollection.AddGeometry(exteriorRing3 as IGeometry, ref _missing, ref _missing); //Interior Ring 3 IPointCollection interiorRing3PointCollection = new RingClass(); interiorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1.5, 1.5), ref _missing, ref _missing); interiorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-3.5, 1.5), ref _missing, ref _missing); interiorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-3.5, 3.5), ref _missing, ref _missing); interiorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1.5, 3.5), ref _missing, ref _missing); IRing interiorRing3 = interiorRing3PointCollection as IRing; interiorRing3.Close(); geometryCollection.AddGeometry(interiorRing3 as IGeometry, ref _missing, ref _missing); //Exterior Ring 4 IPointCollection exteriorRing4PointCollection = new RingClass(); exteriorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, -1), ref _missing, ref _missing); exteriorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, -4), ref _missing, ref _missing); exteriorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, -4), ref _missing, ref _missing); exteriorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, -1), ref _missing, ref _missing); IRing exteriorRing4 = exteriorRing4PointCollection as IRing; exteriorRing4.Close(); geometryCollection.AddGeometry(exteriorRing4 as IGeometry, ref _missing, ref _missing); //Interior Ring 5 IPointCollection interiorRing4PointCollection = new RingClass(); interiorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1.5, -1.5), ref _missing, ref _missing); interiorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1.5, -3.5), ref _missing, ref _missing); interiorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-3.5, -3.5), ref _missing, ref _missing); interiorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-3.5, -1.5), ref _missing, ref _missing); IRing interiorRing4 = interiorRing4PointCollection as IRing; interiorRing4.Close(); geometryCollection.AddGeometry(interiorRing4 as IGeometry, ref _missing, ref _missing); IGeometry polygonGeometry = polygon as IGeometry; ITopologicalOperator topologicalOperator = polygonGeometry as ITopologicalOperator; topologicalOperator.Simplify(); IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrudeFromTo(FromZ, ToZ, polygonGeometry); return constructMultiPatch as IGeometry; } public static IGeometry GetExample6() { const double CircleDegrees = 360.0; const int CircleDivisions = 36; const double VectorComponentOffset = 0.0000001; const double CircleRadius = 3.0; const double BaseZ = -10; const double ToZ = -3; //Extrusion: 3D Circle Polygon Having Vertices With Varying Z Values, Extruded To Specified Z Value // Via ConstrucExtrudeAbsolute() IGeometryCollection multiPatchGeometryCollection = new MultiPatchClass(); IPointCollection polygonPointCollection = new PolygonClass(); IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0); IVector3D upperAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, 10); IVector3D lowerAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, -10); lowerAxisVector3D.XComponent += VectorComponentOffset; IVector3D normalVector3D = upperAxisVector3D.CrossProduct(lowerAxisVector3D) as IVector3D; normalVector3D.Magnitude = CircleRadius; double rotationAngleInRadians = GeometryUtilities.GetRadians(CircleDegrees / CircleDivisions); Random random = new Random(); for (int i = 0; i < CircleDivisions; i++) { normalVector3D.Rotate(-1 * rotationAngleInRadians, upperAxisVector3D); IPoint vertexPoint = GeometryUtilities.ConstructPoint3D(originPoint.X + normalVector3D.XComponent, originPoint.Y + normalVector3D.YComponent, BaseZ + 2 * Math.Sin(random.NextDouble())); polygonPointCollection.AddPoint(vertexPoint, ref _missing, ref _missing); } IPolygon polygon = polygonPointCollection as IPolygon; polygon.Close(); IGeometry polygonGeometry = polygon as IGeometry; GeometryUtilities.MakeZAware(polygonGeometry); ITopologicalOperator topologicalOperator = polygon as ITopologicalOperator; topologicalOperator.Simplify(); IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrudeAbsolute(ToZ, polygonGeometry); return constructMultiPatch as IGeometry; } public static IGeometry GetExample7() { const int DensificationDivisions = 20; const double MaxDeviation = 0.1; const double BaseZ = 0; const double ToZ = -10; //Extrusion: 3D Polyline Having Vertices With Varying Z Values, Extruded To Specified Z Value // Via ConstructExtrudeAbsolute() IPointCollection polylinePointCollection = new PolylineClass(); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-10, -10), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(0, -5), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(0, 5), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(10, 10), ref _missing, ref _missing); IPolyline polyline = polylinePointCollection as IPolyline; polyline.Densify(polyline.Length / DensificationDivisions, MaxDeviation); IGeometry polylineGeometry = polyline as IGeometry; GeometryUtilities.MakeZAware(polylineGeometry); Random random = new Random(); for (int i = 0; i < polylinePointCollection.PointCount; i++) { IPoint polylinePoint = polylinePointCollection.get_Point(i); polylinePointCollection.UpdatePoint(i, GeometryUtilities.ConstructPoint3D(polylinePoint.X, polylinePoint.Y, BaseZ - 2 * Math.Sin(random.NextDouble()))); } ITopologicalOperator topologicalOperator = polylineGeometry as ITopologicalOperator; topologicalOperator.Simplify(); IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrudeAbsolute(ToZ, polylineGeometry); return constructMultiPatch as IGeometry; } public static IGeometry GetExample8() { const double CircleDegrees = 360.0; const int CircleDivisions = 36; const double VectorComponentOffset = 0.0000001; const double CircleRadius = 3.0; const double BaseZ = -10; const double OffsetZ = 5; //Extrusion: 3D Circle Polygon Having Vertices With Varying Z Values, Extruded Relative To Existing // Vertex Z Values Via ConstructExtrude() IGeometryCollection multiPatchGeometryCollection = new MultiPatchClass(); IPointCollection polygonPointCollection = new PolygonClass(); IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0); IVector3D upperAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, 10); IVector3D lowerAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, -10); lowerAxisVector3D.XComponent += VectorComponentOffset; IVector3D normalVector3D = upperAxisVector3D.CrossProduct(lowerAxisVector3D) as IVector3D; normalVector3D.Magnitude = CircleRadius; double rotationAngleInRadians = GeometryUtilities.GetRadians(CircleDegrees / CircleDivisions); Random random = new Random(); for (int i = 0; i < CircleDivisions; i++) { normalVector3D.Rotate(-1 * rotationAngleInRadians, upperAxisVector3D); IPoint vertexPoint = GeometryUtilities.ConstructPoint3D(originPoint.X + normalVector3D.XComponent, originPoint.Y + normalVector3D.YComponent, BaseZ + 2 * Math.Sin(random.NextDouble())); polygonPointCollection.AddPoint(vertexPoint, ref _missing, ref _missing); } IPolygon polygon = polygonPointCollection as IPolygon; polygon.Close(); IGeometry polygonGeometry = polygon as IGeometry; GeometryUtilities.MakeZAware(polygonGeometry); ITopologicalOperator topologicalOperator = polygon as ITopologicalOperator; topologicalOperator.Simplify(); IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrude(OffsetZ, polygonGeometry); return constructMultiPatch as IGeometry; } public static IGeometry GetExample9() { const int DensificationDivisions = 20; const double MaxDeviation = 0.1; const double BaseZ = 0; const double OffsetZ = -7; //Extrusion: 3D Polyline Having Vertices With Varying Z Values, Extruded Relative To Existing // Vertex Z Values Via ConstructExtrude() IPointCollection polylinePointCollection = new PolylineClass(); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-10, -10), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(0, -5), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(0, 5), ref _missing, ref _missing); polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(10, 10), ref _missing, ref _missing); IPolyline polyline = polylinePointCollection as IPolyline; polyline.Densify(polyline.Length / DensificationDivisions, MaxDeviation); IGeometry polylineGeometry = polyline as IGeometry; GeometryUtilities.MakeZAware(polylineGeometry); Random random = new Random(); for (int i = 0; i < polylinePointCollection.PointCount; i++) { IPoint polylinePoint = polylinePointCollection.get_Point(i); polylinePointCollection.UpdatePoint(i, GeometryUtilities.ConstructPoint3D(polylinePoint.X, polylinePoint.Y, BaseZ - 2 * Math.Sin(random.NextDouble()))); } ITopologicalOperator topologicalOperator = polylineGeometry as ITopologicalOperator; topologicalOperator.Simplify(); IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrude(OffsetZ, polylineGeometry); return constructMultiPatch as IGeometry; } public static IGeometry GetExample10() { const double CircleDegrees = 360.0; const int CircleDivisions = 36; const double VectorComponentOffset = 0.0000001; const double CircleRadius = 3.0; const double BaseZ = 0.0; //Extrusion: 3D Circle Polygon Extruded Along 3D Line Via ConstructExtrudeAlongLine() IPointCollection polygonPointCollection = new PolygonClass(); IGeometry polygonGeometry = polygonPointCollection as IGeometry; GeometryUtilities.MakeZAware(polygonGeometry); IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0); IVector3D upperAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, 10); IVector3D lowerAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, -10); lowerAxisVector3D.XComponent += VectorComponentOffset; IVector3D normalVector3D = upperAxisVector3D.CrossProduct(lowerAxisVector3D) as IVector3D; normalVector3D.Magnitude = CircleRadius; double rotationAngleInRadians = GeometryUtilities.GetRadians(CircleDegrees / CircleDivisions); for (int i = 0; i < CircleDivisions; i++) { normalVector3D.Rotate(-1 * rotationAngleInRadians, upperAxisVector3D); IPoint vertexPoint = GeometryUtilities.ConstructPoint3D(originPoint.X + normalVector3D.XComponent, originPoint.Y + normalVector3D.YComponent, BaseZ); polygonPointCollection.AddPoint(vertexPoint, ref _missing, ref _missing); } polygonPointCollection.AddPoint(polygonPointCollection.get_Point(0), ref _missing, ref _missing); ITopologicalOperator topologicalOperator = polygonGeometry as ITopologicalOperator; topologicalOperator.Simplify(); //Define Line To Extrude Along ILine extrusionLine = new LineClass(); extrusionLine.FromPoint = GeometryUtilities.ConstructPoint3D(-4, -4, -5); extrusionLine.ToPoint = GeometryUtilities.ConstructPoint3D(4, 4, 5); //Perform Extrusion IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrudeAlongLine(extrusionLine, polygonGeometry); //Transform Extrusion Result IArea area = polygonGeometry as IArea; ITransform2D transform2D = constructMultiPatch as ITransform2D; transform2D.Move(extrusionLine.FromPoint.X - area.Centroid.X, extrusionLine.FromPoint.Y - area.Centroid.Y); return constructMultiPatch as IGeometry; } public static IGeometry GetExample11() { const double CircleDegrees = 360.0; const int CircleDivisions = 36; const double VectorComponentOffset = 0.0000001; const double CircleRadius = 3.0; const double BaseZ = 0.0; //Extrusion: 3D Circle Polyline Extruded Along 3D Line Via ConstructExtrudeAlongLine() IPointCollection polylinePointCollection = new PolylineClass(); IGeometry polylineGeometry = polylinePointCollection as IGeometry; GeometryUtilities.MakeZAware(polylineGeometry); IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0); IVector3D upperAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, 10); IVector3D lowerAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, -10); lowerAxisVector3D.XComponent += VectorComponentOffset; IVector3D normalVector3D = upperAxisVector3D.CrossProduct(lowerAxisVector3D) as IVector3D; normalVector3D.Magnitude = CircleRadius; double rotationAngleInRadians = GeometryUtilities.GetRadians(CircleDegrees / CircleDivisions); for (int i = 0; i < CircleDivisions; i++) { normalVector3D.Rotate(-1 * rotationAngleInRadians, upperAxisVector3D); IPoint vertexPoint = GeometryUtilities.ConstructPoint3D(originPoint.X + normalVector3D.XComponent, originPoint.Y + normalVector3D.YComponent, BaseZ); polylinePointCollection.AddPoint(vertexPoint, ref _missing, ref _missing); } polylinePointCollection.AddPoint(polylinePointCollection.get_Point(0), ref _missing, ref _missing); ITopologicalOperator topologicalOperator = polylineGeometry as ITopologicalOperator; topologicalOperator.Simplify(); //Define Line To Extrude Along ILine extrusionLine = new LineClass(); extrusionLine.FromPoint = GeometryUtilities.ConstructPoint3D(-4, -4, -5); extrusionLine.ToPoint = GeometryUtilities.ConstructPoint3D(4, 4, 5); //Perform Extrusion IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrudeAlongLine(extrusionLine, polylineGeometry); //Transform Extrusion Result IPoint centroid = GeometryUtilities.ConstructPoint2D(0.5 * (polylineGeometry.Envelope.XMax + polylineGeometry.Envelope.XMin), 0.5 * (polylineGeometry.Envelope.YMax + polylineGeometry.Envelope.YMin)); ITransform2D transform2D = constructMultiPatch as ITransform2D; transform2D.Move(extrusionLine.FromPoint.X - centroid.X, extrusionLine.FromPoint.Y - centroid.Y); return constructMultiPatch as IGeometry; } public static IGeometry GetExample12() { const double CircleDegrees = 360.0; const int CircleDivisions = 36; const double VectorComponentOffset = 0.0000001; const double CircleRadius = 3.0; const double BaseZ = 0.0; const double RotationAngleInDegrees = 89.9; //Extrusion: 3D Circle Polygon Extruded Along 3D Vector Via ConstructExtrudeRelative() IPointCollection pathPointCollection = new PathClass(); IGeometry pathGeometry = pathPointCollection as IGeometry; GeometryUtilities.MakeZAware(pathGeometry); IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0); IVector3D upperAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, 10); IVector3D lowerAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, -10); lowerAxisVector3D.XComponent += VectorComponentOffset; IVector3D normalVector3D = upperAxisVector3D.CrossProduct(lowerAxisVector3D) as IVector3D; normalVector3D.Magnitude = CircleRadius; double rotationAngleInRadians = GeometryUtilities.GetRadians(CircleDegrees / CircleDivisions); for (int i = 0; i < CircleDivisions; i++) { normalVector3D.Rotate(-1 * rotationAngleInRadians, upperAxisVector3D); IPoint vertexPoint = GeometryUtilities.ConstructPoint3D(originPoint.X + normalVector3D.XComponent, originPoint.Y + normalVector3D.YComponent, BaseZ); pathPointCollection.AddPoint(vertexPoint, ref _missing, ref _missing); } pathPointCollection.AddPoint(pathPointCollection.get_Point(0), ref _missing, ref _missing); //Rotate Geometry IVector3D rotationAxisVector3D = GeometryUtilities.ConstructVector3D(0, 10, 0); ITransform3D transform3D = pathGeometry as ITransform3D; transform3D.RotateVector3D(rotationAxisVector3D, GeometryUtilities.GetRadians(RotationAngleInDegrees)); //Construct Polygon From Path Vertices IGeometry polygonGeometry = new PolygonClass(); GeometryUtilities.MakeZAware(polygonGeometry); IPointCollection polygonPointCollection = polygonGeometry as IPointCollection; for (int i = 0; i < pathPointCollection.PointCount; i++) { polygonPointCollection.AddPoint(pathPointCollection.get_Point(i), ref _missing, ref _missing); } ITopologicalOperator topologicalOperator = polygonGeometry as ITopologicalOperator; topologicalOperator.Simplify(); //Define Vector To Extrude Along IVector3D extrusionVector3D = GeometryUtilities.ConstructVector3D(10, 0, 5); //Perform Extrusion IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrudeRelative(extrusionVector3D, polygonGeometry); return constructMultiPatch as IGeometry; } public static IGeometry GetExample13() { const double CircleDegrees = 360.0; const int CircleDivisions = 36; const double VectorComponentOffset = 0.0000001; const double CircleRadius = 3.0; const double BaseZ = 0.0; const double RotationAngleInDegrees = 89.9; //Extrusion: 3D Circle Polyline Extruded Along 3D Vector Via ConstructExtrudeRelative() IPointCollection pathPointCollection = new PathClass(); IGeometry pathGeometry = pathPointCollection as IGeometry; GeometryUtilities.MakeZAware(pathGeometry); IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0); IVector3D upperAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, 10); IVector3D lowerAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, -10); lowerAxisVector3D.XComponent += VectorComponentOffset; IVector3D normalVector3D = upperAxisVector3D.CrossProduct(lowerAxisVector3D) as IVector3D; normalVector3D.Magnitude = CircleRadius; double rotationAngleInRadians = GeometryUtilities.GetRadians(CircleDegrees / CircleDivisions); for (int i = 0; i < CircleDivisions; i++) { normalVector3D.Rotate(-1 * rotationAngleInRadians, upperAxisVector3D); IPoint vertexPoint = GeometryUtilities.ConstructPoint3D(originPoint.X + normalVector3D.XComponent, originPoint.Y + normalVector3D.YComponent, BaseZ); pathPointCollection.AddPoint(vertexPoint, ref _missing, ref _missing); } pathPointCollection.AddPoint(pathPointCollection.get_Point(0), ref _missing, ref _missing); //Rotate Geometry IVector3D rotationAxisVector3D = GeometryUtilities.ConstructVector3D(0, 10, 0); ITransform3D transform3D = pathGeometry as ITransform3D; transform3D.RotateVector3D(rotationAxisVector3D, GeometryUtilities.GetRadians(RotationAngleInDegrees)); //Construct Polyline From Path Vertices IGeometry polylineGeometry = new PolylineClass(); GeometryUtilities.MakeZAware(polylineGeometry); IPointCollection polylinePointCollection = polylineGeometry as IPointCollection; for (int i = 0; i < pathPointCollection.PointCount; i++) { polylinePointCollection.AddPoint(pathPointCollection.get_Point(i), ref _missing, ref _missing); } ITopologicalOperator topologicalOperator = polylineGeometry as ITopologicalOperator; topologicalOperator.Simplify(); //Define Vector To Extrude Along IVector3D extrusionVector3D = GeometryUtilities.ConstructVector3D(10, 0, 5); //Perform Extrusion IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrudeRelative(extrusionVector3D, polylineGeometry); return constructMultiPatch as IGeometry; } public static IGeometry GetExample14() { const int PointCount = 100; const double ZMin = 0; const double ZMax = 4; //Extrusion: Square Shaped Base Geometry Extruded Between Single TIN-Based Functional Surface IGeometryCollection multiPatchGeometryCollection = new MultiPatchClass(); //Base Geometry IEnvelope envelope = new EnvelopeClass(); envelope.XMin = -10; envelope.XMax = 10; envelope.YMin = -10; envelope.YMax = 10; IGeometry baseGeometry = envelope as IGeometry; //Upper Functional Surface ITinEdit tinEdit = new TinClass(); tinEdit.InitNew(envelope); Random random = new Random(); for (int i = 0; i < PointCount; i++) { double x = envelope.XMin + (envelope.XMax - envelope.XMin) * random.NextDouble(); double y = envelope.YMin + (envelope.YMax - envelope.YMin) * random.NextDouble(); double z = ZMin + (ZMax - ZMin) * random.NextDouble(); IPoint point = GeometryUtilities.ConstructPoint3D(x, y, z); tinEdit.AddPointZ(point, 0); } IFunctionalSurface functionalSurface = tinEdit as IFunctionalSurface; IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrudeBetween(functionalSurface, functionalSurface, baseGeometry); return constructMultiPatch as IGeometry; } public static IGeometry GetExample15() { const double CircleDegrees = 360.0; const int CircleDivisions = 36; const double VectorComponentOffset = 0.0000001; const double CircleRadius = 9.5; const int PointCount = 100; const double UpperZMin = 7; const double UpperZMax = 10; const double LowerZMin = 0; const double LowerZMax = 3; //Extrusion: Circle Shaped Base Geometry Extruded Between Two Different TIN-Based Functional Surfaces IGeometryCollection multiPatchGeometryCollection = new MultiPatchClass(); //Base Geometry IPointCollection polygonPointCollection = new PolygonClass(); IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0); IVector3D upperAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, 10); IVector3D lowerAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, -10); lowerAxisVector3D.XComponent += VectorComponentOffset; IVector3D normalVector3D = upperAxisVector3D.CrossProduct(lowerAxisVector3D) as IVector3D; normalVector3D.Magnitude = CircleRadius; double rotationAngleInRadians = GeometryUtilities.GetRadians(CircleDegrees / CircleDivisions); for (int i = 0; i < CircleDivisions; i++) { normalVector3D.Rotate(-1 * rotationAngleInRadians, upperAxisVector3D); IPoint vertexPoint = GeometryUtilities.ConstructPoint2D(originPoint.X + normalVector3D.XComponent, originPoint.Y + normalVector3D.YComponent); polygonPointCollection.AddPoint(vertexPoint, ref _missing, ref _missing); } IPolygon polygon = polygonPointCollection as IPolygon; polygon.Close(); IGeometry baseGeometry = polygon as IGeometry; ITopologicalOperator topologicalOperator = polygon as ITopologicalOperator; topologicalOperator.Simplify(); //Functional Surfaces IEnvelope envelope = new EnvelopeClass(); envelope.XMin = -10; envelope.XMax = 10; envelope.YMin = -10; envelope.YMax = 10; Random random = new Random(); //Upper Functional Surface ITinEdit upperTinEdit = new TinClass(); upperTinEdit.InitNew(envelope); for (int i = 0; i < PointCount; i++) { double x = envelope.XMin + (envelope.XMax - envelope.XMin) * random.NextDouble(); double y = envelope.YMin + (envelope.YMax - envelope.YMin) * random.NextDouble(); double z = UpperZMin + (UpperZMax - UpperZMin) * random.NextDouble(); IPoint point = GeometryUtilities.ConstructPoint3D(x, y, z); upperTinEdit.AddPointZ(point, 0); } IFunctionalSurface upperFunctionalSurface = upperTinEdit as IFunctionalSurface; //Lower Functional Surface ITinEdit lowerTinEdit = new TinClass(); lowerTinEdit.InitNew(envelope); for (int i = 0; i < PointCount; i++) { double x = envelope.XMin + (envelope.XMax - envelope.XMin) * random.NextDouble(); double y = envelope.YMin + (envelope.YMax - envelope.YMin) * random.NextDouble(); double z = LowerZMin + (LowerZMax - LowerZMin) * random.NextDouble(); IPoint point = GeometryUtilities.ConstructPoint3D(x, y, z); lowerTinEdit.AddPointZ(point, 0); } IFunctionalSurface lowerFunctionalSurface = lowerTinEdit as IFunctionalSurface; IConstructMultiPatch constructMultiPatch = new MultiPatchClass(); constructMultiPatch.ConstructExtrudeBetween(upperFunctionalSurface, lowerFunctionalSurface, baseGeometry); return constructMultiPatch as IGeometry; } } }