Sets the conflict distance. Temporary buffers one-half the size of the conflict distance value are created around feature representation graphics in both the input and conflict layers. Conflict polygons will be generated where buffers overlap. When the conflict distance is zero, no buffers are made, and just the representation footprints are used to detect conflicts. Conflict distance is calculated in page units (points, mm, in, or cm). If you enter a conflict distance in map units, it will be converted to page units using the reference scale. (In, Optional)
Syntax
Visual Basic (Declaration) | |
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Public Property conflict_distance As Object |
Visual Basic (Usage) | Copy Code |
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Dim instance As DetectGraphicConflict
Dim value As Object
instance.conflict_distance = value
value = instance.conflict_distance |
C# | |
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public object conflict_distance {get; set;} |
Requirements
Target Platforms: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 family, Windows Vista, Windows Server 2008 family
See Also