Supported operating systems
Supported operating system | Minimum version | Maximum version |
|---|---|---|
Linux x86 (64-bit)* | ||
Mac OS X 10.6 (Snow Leopard) (64 bit), Intel only | ||
Windows 7 Ultimate, Enterprise, Professional, Home Premium (32 bit and 64 bit (EM64T)) | SP1 | |
Windows Vista Ultimate, Enterprise, Business, Home Premium (32 bit and 64 bit (EM64T)) | SP2 | SP2 |
Windows XP Professional Edition, Home Edition (32 bit) | SP3 | SP3 |
Windows XP Professional Edition, Home Edition (64 bit (EM64T)) | SP2 | SP2 |
Hardware requirements
CityEngine | |
|---|---|
CPU speed | 2 GHz dual core CPU minimum (at least Pentium 4-compatible Intel/AMD) |
Memory/RAM | 2 GB or more |
Disk space | 500 MB of free disk space or more |
Video/Graphics adapter | NVIDIA: GeForce 6xxx / Quadro minimum NVIDIA graphics card ATI: Radeon X1600 minimum ATI graphics card |
Networking hardware | Network adapter is required |
Software requirements and recommendations
- NVIDIA or ATI graphics card with latest drivers (we recommend NVIDIA 8xxx cards minimum and NVIDIA driver series 197xx).
- Autodesk FBX plug-ins 2009.3 or newer for DCC tools such as Autodesk Maya and 3ds Max (we recommend the latest FBX 2011.2).
- COLLADA plugins: OpenCollada for Autodesk Maya and 3ds Max (from opencollada.org opencollada.org). Note: for layered texture support use the older ColladaMaya and ColladaMax plugins (from sourceforge.net/projects/colladamaya).
Operating system requirements and limitations
Linux
- >=glibc6 (>= version 2.6)
- 2.2.1 of the GTK+ widget toolkit and associated libraries (GLib, Pango)
Frequently asked questions (FAQs)
Does CityEngine run on Windows, Mac OS X, or Linux?
How much RAM does CityEngine typically need?
Does CityEngine have native 64-bit support on all operating systems?
What are the requirements for my Linux distribution?
How can I fix the error My computer has OpenGL 1.x?
Where can I download the latest OpenGL drivers?
Does CityEngine run on virtual machines?
Does CityEngine run on Windows, Mac OS X, or Linux?
CityEngine runs on all three major operating systems.
Native 64-bit and 32-bit versions are available for Windows (7/Vista/XP).
A native 64-bit version is available for Linux and Mac OS X with Intel processors (no CityEngine support for 32-bit or PowerPC Macs).
How much RAM does CityEngine typically need?
CityEngine requires approximately 1 GB free memory for startup. Additionally, a small 3D scene with a few hundred low-resolution buildings requires 0.5 to 1 GB RAM (depending on the graphics card memory). In case your operating system uses another 1 GB RAM, you would therefore need at least 2 to 3 GB.
Therefore, we recommend you use a 64-bit operating system with 6 GB RAM. With such a system, you can work with larger 3D scenes and have other applications running in the background without problems.
Does CityEngine have native 64-bit support on all operating systems?
Yes, CityEngine is a native 64-bit application.
Therefore, if needed, CityEngine could make use of all your memory (and not just 2 to 3 GB, as in 32-bit applications).
What are the requirements for my Linux distribution?
CityEngine runs on all major Linux distributions as long as the following requirements are fulfilled:
- >= glibc6 / version 2.6
- 2.2.1 of the GTK+ widget toolkit and associated libraries (GLib, Pango)
How can I fix the error My computer has OpenGL 1.x?
Please make sure your graphics card is OpenGL 2.x capable and the drivers are also up-to-date to run the OpenGL 2.x standard. If your graphics card is not capable of OpenGL 2.x, you will need to buy a new graphics card to run CityEngine.
Where can I download the latest OpenGL drivers?
OpenGL drivers are usually installed together with the rest of the graphics driver and support software (such as DirectX). Therefore, download the latest drivers from NVIDIA, ATI/AMD, or Intel for your specific graphics card on the manufacturer's homepage. Most often, it is downloadable as an installer file.
Does CityEngine run on virtual machines?
No, CityEngine needs physical hardware, since the graphics card’s OpenGL rendering cannot be emulated.
